You play red, from the corner at the bottom left. The highest roll starts: tap the die.
Only a six brings a piece out of your yard, the red corner. Pieces go clockwise, then up the red column to the middle.
To win, get all four pieces round the board and home first. Pieces go clockwise, then up the red column to the middle.
Green rolled a six but cannot move. It rolls again. A six gives another roll. The dashed ring shows green's last move.
Green rolled a six but cannot move. It rolls again. On Fast, a piece that is the only one able to move goes by itself.
Green rolled 5 and cannot move. The dashed rings show the others' last moves. The dashed ring shows green's last move.
Green rolled a six. It rolls again. A piece that is landed on needs a six to come out again. A six gives another roll.
Green rolled a six and brought a piece out. It rolls again. Pieces go clockwise, then up the red column to the middle.
Green rolled 5 and made a block. Only a six brings a piece out of your yard, the red corner. A six gives another roll.
Green rolled 5 and made a block. To win, get all four pieces round the board and home first. A six gives another roll.
White rolled a six but cannot move. It rolls again. A six gives another roll. The dashed ring shows green's last move.
White rolled a six but cannot move. It rolls again. On Fast, a piece that is the only one able to move goes by itself.
White rolled 5 and cannot move. The dashed rings show the others' last moves. The dashed ring shows green's last move.
White rolled a six. It rolls again. A piece that is landed on needs a six to come out again. A six gives another roll.
White rolled a six and brought a piece out. It rolls again. Pieces go clockwise, then up the red column to the middle.
Green rolled 6. Red rolls: tap the die in the red corner. Pieces go clockwise, then up their own column to the middle.
Green rolls again: tap the die. Pieces go clockwise, then up their own column to the middle. A six gives another roll.
White rolls again: tap the die. Pieces go clockwise, then up their own column to the middle. A six gives another roll.
Blue has three pieces home. Blue rolls again: tap the die. To win, get all four pieces round the board and home first.
Red has three pieces home. Red rolls again: tap the die. Pieces go clockwise, then up their own column to the middle.
Green rolled 6. Red rolls: tap the die in the red corner. To win, get all four pieces round the board and home first.
Green rolls again: tap the die. To win, get all four pieces round the board and home first. A six gives another roll.
White rolls again: tap the die. To win, get all four pieces round the board and home first. A six gives another roll.
Blue rolls again: tap the die. Pieces go clockwise, then up their own column to the middle. A six gives another roll.
Red rolls again: tap the die. Pieces go clockwise, then up their own column to the middle. A six gives another roll.
Three losses in a row on Easy. Beginner is one step down, under Opponent. Green got all four home. You had none.
Welcome back. The game is where you left it. You rolled 5. Only one piece can move: tap the one with the ring.
Three losses in a row on Expert. Hard is one step down, under Opponent. Green got all four home. You had none.
Three wins in a row on Beginner. Easy is one step up, under Opponent. All four of your pieces are home first.
Three losses in a row on Easy. Beginner is one step down, under Opponent. Green got all four home. You had 3.
You beat Beginner. All four of your pieces are home first. Tap the board or press New game to play another.
Three wins in a row on Medium. Hard is one step up, under Opponent. All four of your pieces are home first.
Three losses in a row on Expert. Hard is one step down, under Opponent. Green got all four home. You had 3.
You lost to Beginner. Green got all four home. You had none. Tap the board or press New game to try again.
No computer: every color is played here, in turn. The highest roll starts. Green rolls first: tap the die.
No computer: every color is played here, in turn. The highest roll starts. White rolls first: tap the die.
Welcome back. The game is where you left it. You rolled 5. Only one piece can move, so it goes by itself.
No computer: every color is played here, in turn. The highest roll starts. Blue rolls first: tap the die.
You rolled a six, but none of your pieces can move 6 steps. A six still gives another roll: tap the die.
No computer: every color is played here, in turn. The highest roll starts. Red rolls first: tap the die.
You lost to Beginner. Green got all four home. You had 3. Tap the board or press New game to try again.